Landing on blue “repulsion gel” allows you to bounce to new heights moving on orange “propulsion gel” makes you slide forward very quickly splashing white gel (“ground-up moon dust”) on a previously unportal-able surface allows you to place a portal there. And in the historical Aperture Science facilities you discover various colored gels, each with a distinct function. Many test chambers involve redirecting lasers with special cubes, either aiming them at door-opening switches or using them to light innocent turrets on fire. Where the original game had you explore various applications of the portal device in depth, Portal 2 focuses on a variety of new and distinctive game-play mechanics. Portal 2 tells a story of companionship, identity, betrayal, and science, and it does this very, very well. The jaunt through these chambers are accompanied by the prerecorded voice of Cave Johnson, the founder of CEO of Aperture Science, who sheds some light on the history and downfall of his corporation. The game then becomes a panicked rush through the dilapidated facility with the aid of your trusty portal gun, punctuated by an exploration of some previously-sealed chambers from Aperture Science’s past. He guides her through the facility in search of an escape, but they soon stumble across a still-alive GLaDOS, as promised in her post-mortem hymn from the original game. Hundreds of years later, she is frantically awoken by Wheatley, a chatty spherical robot, to a rapidly decaying Aperture Science facility. Piloting a blimp.”Īfter killing the evil AI - named GLaDOS - in the original Portal, the player’s character Chell is dragged back into the Aperture Science research facility and put into cryogenic stasis. ![]() Portal 2 attended to each of the deficiencies of its predecessor, and the result is a truly great game-playing experience. And sure enough, Portal 2 was different from Portal - different in all the right ways. Not much was known about Portal 2 before its launch, but one thing that was certain was that it would have to be different from the original on some fundamental levels. It was a groundbreaking game, but by the time Valve, Portal’s creator, released extra Portal test chambers in 2008, the concept had been stretched to its limit. By applying this simple idea in different ways, the player navigated through test chambers of increasing difficulty, all while evading the once-helpful robotic test administrator’s attempts to hurt your feelings (and kill you). It was a very short, polished game based on a novel concept - players wield a portal gun that can fire a blue or orange portal onto certain surfaces, and things that go through one portal come out the other, preserving their speed and relative direction. The original Portal was released in 2007 to critical acclaim.
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